https://jurnal.uia.ac.id/akademika/issue/feedAkademika2025-10-24T06:21:33+00:00Dr. Triyanti Abdulrahmanakademika.journal@uia.ac.idOpen Journal Systems<p style="text-align: justify;"><strong>Akademika : Jurnal Teknologi Pendidikan</strong> (P-ISSN <a href="http://issn.pdii.lipi.go.id/issn.cgi?daftar&1427357005&1&&" target="_blank" rel="noopener">2089-4341</a>;E-ISSN <a href="http://issn.pdii.lipi.go.id/issn.cgi?daftar&1546842650&1&&" target="_blank" rel="noopener">2655-9633</a>) is an national journal published by The Magister Teknologi Pendidikan, FKIP, Universitas Islam AS-Syafi'iyah, Jakarta, Indonesia. It covers all areas of educational technology. Its global readership includes educational technology experts, educational developers, teachers, students and others with a professional or personal interest in educational technology. This journal warmly welcomes contributions from scholars of related disciplines.</p> <p style="text-align: justify;"><strong>Akademika : Jurnal Teknologi Pendidikan</strong> has been accredited by The Ministry of Research, Technology, and Higher Education, Republic of Indonesia as an academic journal (Decree No. 30/E/KPT/2019).</p> <p style="text-align: justify;"><strong>Akademika : Jurnal Teknologi Pendidikan</strong> has become a <a href="https://search.crossref.org/?q=Akademika+%3A+Jurnal+Teknologi+Pendidikan&from_ui=yes"><strong>CrossRef Member</strong></a> since the year 2019. Therefore, all articles published by <strong>Akademika : Jurnal Teknologi Pendidikan</strong> will have unique DOI number.</p> <p style="text-align: justify;"><strong>Akademika : Jurnal Teknologi Pendidikan</strong> has been entered into an electronic licensing relationship with <a href="http://garuda.ristekdikti.go.id/journal/view/16760">Garuda</a>, <a href="http://sinta.ristekbrin.go.id/journals/detail?id=5530">Sinta</a>, and other sources. Therefore, the full text of Akademika : Jurnal Teknologi Pendidikan also can be found on <a href="https://scholar.google.co.id/citations?user=kMLkcUMAAAAJ">Google Scholar</a>. </p>https://jurnal.uia.ac.id/akademika/article/view/4305The Impact of Chatbot-Driven Artificial Intelligence in Improving Students' Vocabulary2025-07-03T00:32:30+00:00Bobby Pramjit Singh DillonbobbyDhillon@uhnp.ac.idPrini Desima Evawani Ambaritaprini.ambarita@uhnp.ac.idBertaria Sohnata Hutaurukbertaria.hutauruk@uhnp.ac.id<p>This study explores how effective AI chatbots enhance students’ vocabulary skills at Nommensen University in Pematangsiantar. Emphasizing the importance of vocabulary in English education, this study uses qualitative methods, including interviews and student documentation, with 25 participants from a third-semester English Vocabulary class.<em> </em>To analyze the data, the authors apply thematic analysis to identify patterns and themes within the interview responses and a 5-point Likert scale to gauge students’ perceptions. The findings reveal that AI chatbots significantly enhance students’ English vocabulary learning experience. Students not only enjoyed the process but also found it easier to acquire new words, which they eagerly applied in their diary entries and essays. The researchers strongly advocate for English teachers to incorporate AI chatbots into their lessons, as this approach can significantly improve students’ understanding of word meanings. Additionally, they urge future researchers to delve into a wider array of language skills to further enrich the learning journey. Overall, the results indicate that AI positively affects vocabulary improvement among students. Participants were enthusiastic and motivated since the application was new to them. They also recognized its usefulness, allowing them to learn independently anytime and anywhere.</p>2025-06-20T06:35:25+00:00##submission.copyrightStatement##https://jurnal.uia.ac.id/akademika/article/view/4352Literature Review : The Effect of The Combination of The Flipped Classroom and The Problem Based Learning Model on Problem Solving Ability2025-06-20T07:16:21+00:00Dewi Marianidewi.23023@mhs.unesa.ac.idMustaji Mustajimustaji@unesa.ac.idUtari Dewiutaridewi@unesa.ac.id<p><em>Problem solving ability is one of the key competencies that students must have in the 21st century education era. However, traditional learning methods are often unable to equip students with the critical and analytical thinking skills needed to solve complex problems. This research aims to systematically evaluate the effect of the combination of Flipped Classroom and PBL on students' problem solving abilities through the Systematic Literature Review (SLR) method. Data was collected from various studies published in indexed journals over the last 10 years. Analysis was carried out to identify trends in research results, supporting factors and obstacles that influence the successful implementation of the combination of the two models. The research results show that the combination of Flipped Classroom and PBL has a significant positive impact on students' problem solving abilities. This model not only improves critical and analytical thinking skills but also supports the development of non-cognitive skills, such as collaboration and communication. In addition, the integration of technology in Flipped Classroom increases the flexibility and effectiveness of independent learning, which then strengthens the implementation of PBL in the classroom. However, challenges such as student and teacher readiness, access to technology, and appropriate learning design need to be considered to ensure successful implementation</em></p>2025-06-20T06:39:59+00:00##submission.copyrightStatement##https://jurnal.uia.ac.id/akademika/article/view/4312Gamification-Based Mobile Learning Assisted Language Learning for Self-Directed Speaking Skill Improvement2025-06-20T07:16:22+00:00Tristania Handikaningtyastristania.handikaningtyas.2401218@students.um.ac.idDedi Kuswandidedi.kuswandi.fip@um.ac.idAgus Wediagus.wedi.fip@um.ac.id<p><em>English speaking skills become an important skill to master in the 21st century as a global communication tool that can affect one's professional development. There are various challenges faced by learners in the learning process, such as low vocabulary acquisition and learning motivation. Therefore, gamification-based Mobile Assisted Language Learning comes as an innovative solution that can improve English speaking skills through self-directed learning. This study uses qualitative research with literacy studies related to the effectiveness of gamification-based Mobile Assisted Language Learning (MALL) on Self-Directed Learning (SDL) in improving English speaking skills. Data were obtained through SRL such as connected paper, Google Scholar, Research Rabbit, and ResearchGate. The analysis shows that the integration of MALL and gamification elements can increase learner motivation and engagement, resulting in interactive, personalized and flexible English learning. In learning, the SDL method provides positive implications in the form of learner freedom to organize learning according to their preferences which support the development of speaking skills effectively. The effectiveness can be seen from the increased accuracy of learners' pronunciation of words obtained from the instant feedback that affects their motivation and confidence. In addition, there is an increase in cognitive ability through increasing pronunciation accuracy and fluency in speaking English. The learners can memorize the vocabulary, understanding the meaning and apply the words in the appropriate contexts as evidenced by a significant increase in scores. In implementation, there are some challenges such as the potential for technology dependency and the need for targeted guidance in SDL. The results of this study are expected to provide information for teachers and learning material developers to design effective and relevant English learning strategies.</em></p>2025-06-20T06:40:45+00:00##submission.copyrightStatement##https://jurnal.uia.ac.id/akademika/article/view/4369First implementation of MOOC for basic one health training to control zoonoses in Indonesia2025-06-22T02:04:10+00:00Luqman Suyanto Putraluqman.suyanto.putra@mhs.unj.ac.idCecep Kustandicecep-kustandi@unj.ac.idMurti Kusuma Wirastimurti@unj.ac.id<p><em>Collaboration among health professions in controlling the spread of various infectious diseases is crucial for tracking and responding to zoonotic threats. The limited training that can be attended openly and massively to reduce cases of zoonotic diseases remains an unresolved issue. MOOC for One Health Basic Training is here to provide a solution to this problem. This research aims to describe the implementation of MOOC for One Health basic training, conducted for the first time in Indonesia. This research makes an important contribution by applying practical experience in training the One Health approach using the latest technology. 539 participants have registered, with a completion rate of 81%. Most participants are women from primary health care (puskesmas). Positive feedback was obtained with 94.6% of participants agreeing and strongly agreeing that they had a satisfying learning experience. By providing open and free learning, MOOC have met educational needs. Learning from the progress of online learning will help healthcare workers who are busy with their daily targets at work. This research shows that MOOC receive a positive response and can be applied in training in the health sector.</em></p>2025-06-20T06:42:54+00:00##submission.copyrightStatement##https://jurnal.uia.ac.id/akademika/article/view/4439Teaching Practitioner Program Evaluation at the Banten College of Administrative Science2025-06-20T07:16:23+00:00Trisna Sonjayatrisna@stiabanten.ac.idLutfi Lutfilutfi@stiabanten.ac.id<p><em>The aim of evaluating the Teaching Practitioner Program at the Banten College of Administrative Sciences using the CIPP Model. The ultimate goals of the teaching practitioner program are: 1) reduce the gap between the skills of college graduates and industry needs; 2) increase the competitiveness of graduates in the global labor market; 3) building an adaptive and collaborative educational ecosystem between the world of education and industry; and 4) provide students with direct insight into real challenges in the world of work as well as the latest technology that is being developed. The research approach by quantitative descriptive method to evaluate program. The results of research evaluating the teaching practitioner program at the Banten College of Administrative Sciences obtained an average rating of 75% (very good). The results of the evaluation of the teaching practitioner program using the CIPP Evaluation Model are: (1) the results of the context evaluation show that program participants are able to understand the objectives of the teaching practitioner program with a very good assessment (79%); (2) the results of the input evaluation show that the input aspect of the teaching practitioner program at the STIA Banten campus is rated very well (74%); (3) the results of the process evaluation show that the implementation dimensions of the teaching practitioner program at STIA Banten are running very well (71%); and (4) the product evaluation results show that the product implications of fulfilling the main performance indicator achievements (IKU 4, namely: on-campus teaching practitioners and IKU 7 achievements, namely: collaboration classes) at STIA Banten were implemented very well (76%).</em></p>2025-06-20T06:44:41+00:00##submission.copyrightStatement##https://jurnal.uia.ac.id/akademika/article/view/4443Improving Student Learning Outcomes through the Make-A-Match Learning Method2025-10-24T06:21:33+00:00Khasanah Khasanahkhasanahrcl.mtp@uia.ic.idNursanita NasutionNursanitafkip@uia.ac.idAnna Indah Utariindah.mtp@uia.ac.idEka Yunita Yustantinaekayunita.mtp@uia.ac.id<p><em>This research aims to determine the application of the Make a Match learning model in improving basic culinary learning outcomes and the quality of student learning after applying the Make a Match learning model in the Basic Culinary subject. This research involved 35 class X Catering 1 SMKN 3 Bekasi City students. The research approach used is classroom action research, which aims to apply learning strategies to natural situations. This research uses the spiral model from Kemmis and Taggart, which consists of two cycles, each using four action components: planning and acting. Observation and reflection. The data collection procedure was carried out in 3 cycles, where each cycle carried out learning using the Make a Match method. The instruments used in this classroom action research were observation sheets, learning outcomes tests, and documentation regarding the application of the Make a Match learning model, which can improve student learning outcomes in basic culinary subjects in class.</em></p> <p> </p> <p> </p>2025-06-20T00:00:00+00:00##submission.copyrightStatement##https://jurnal.uia.ac.id/akademika/article/view/4454Development and Validation of Interactive Computer-Based Learning Module in English2025-06-20T07:16:24+00:00Regine P. Cortezregine.pascual@deped.gov.phRich Paulo S. Limrslim@nu-clark.edu.ph<p><em>This study focused on the development and validation of an interactive computer-based learning module designed for Grade 8 English under the K to 12 curriculum. The module was created following a Research and Development design and evaluated using an experimental approach. Participants were selected from heterogeneous sections of a secondary public school in the Division of Mabalacat City. The experimental group utilized the interactive module, while the control group followed the traditional discussion method. Findings revealed that students who used the interactive module outperformed those taught using traditional methods. Expert validators in both English and Information Technology provided positive evaluations of the module’s content and design. These results demonstrate the module’s effectiveness in enhancing students' academic performance. This study underscores the potential of interactive computer-based modules as valuable tools in fostering 21st-century skills and adapting to evolving educational platforms.</em></p>2025-06-20T06:48:30+00:00##submission.copyrightStatement##https://jurnal.uia.ac.id/akademika/article/view/4479Development of Learning Evaluation using Wordwall Game Show Quiz on the Material: How my Indonesia was Formed?2025-06-20T07:16:25+00:00Anita Nur Asysyifaanitanurasysyifa@gmail.comYuli Mulyawatiyuli_mulyawati@unpak.ac.idDendy Saeful Zendendyszen@unpak.ac.id<p><strong><em>Abstract:</em></strong><em> Anita Nur Asysyifa (037120070) Development of learning evaluation using wordwall game show quiz on the material of how my Indonesia looks like. The evaluation tool used on the material of how my Indonesia looks like for grade V students is still not interesting. This study aims to develop and find out the feasibility of evaluation using the wordwall website how my Indonesia looks like. This study is a Research and Development (R&D) study with the ADDIE method (Analysis, Design, Development, Implementation, Evaluation). This study involved three lecturers from Pakuan University as material experts, media experts, and language experts, as well as one teacher from SDN Cipaku Perumda as a material expert on how my Indonesia looks like. The material expert gave a validation score of 96% including the very feasible category, the media expert gave a score of 84% including the feasible category, and the language expert got a score of 100% with the very feasible category. The results of the pretest were 62% and the results of the posttest were 80.5 with the feasible category from the two tests conducted, getting an N-gain of 0.54 and can help students actively in conducting learning evaluations. It can be concluded that the development of learning evaluation using the wordwall website is suitable for use by teachers and grade V students.</em></p> <p> </p>2025-06-20T06:50:33+00:00##submission.copyrightStatement##https://jurnal.uia.ac.id/akademika/article/view/4511Zero Curriculum Communication Strategy in Implementing the Merdeka Curriculum2025-06-20T07:16:25+00:00Syarif hidayatullohgoesliem.96@gmail.comPast Novel Larasatypast.nl@lspr.edu<p><strong><em>This study examines the communication tactics employed by Telesandi Bekasi Telecommunication Vocational School in the execution of the independent curriculum. The adoption of the autonomous curriculum is neither obligatory nor optional, resulting in disparities over its application for new students at Telesandi Bekasi Telecommunication Vocational School. Due to variations in the implementation of curriculum backgrounds from Junior High Schools (SMP), incoming pupils entering the ninth grade will possess disparate experiences with the curriculum. Consequently, Telesandi Bekasi Telecommunications Vocational School must identify the communication tactics for the implementation of the independent curriculum for incoming students. Telesandi Bekasi Telecommunication Vocational School employs a communication approach centered around the establishment of a Zero Curriculum. The objective is for all new students entering class X to possess uniform proficiency levels, despite their varied experiences in utilizing the curriculum throughout junior high school (SMP). The implementation of the Zero Curriculum results from innovation derived from the theory proposed by Everett M. Rogers in his work, Diffusion of Innovations. This Zero Curriculum will positively influence new students in their subsequent engagement with the independent curriculum. This essay aims to enable readers to utilize the zero curriculum as a strategic measure in the implementation of the autonomous curriculum inside their schools</em></strong><em>.</em></p>2025-06-20T06:54:29+00:00##submission.copyrightStatement##https://jurnal.uia.ac.id/akademika/article/view/4531Analysis of Elementary School Students' Literacy Ability Through Short Stories Using Project-Based Learning2025-06-20T07:34:37+00:00Siti Nurhayatidosen02842@unpam.ac.id<p><em>This study aims to analyze the literacy ability of elementary school students through the application of project-based learning in writing short stories. The method used is a qualitative approach with data collection through observation, interviews, and document analysis. The results of the study show that project-based learning significantly improves students' literacy skills in various aspects, including the ability to read and understand texts, creative writing skills, and critical thinking skills. Students show increased motivation and involvement in the learning process, as well as the ability to collaborate and communicate well in groups. In addition, the mastery of grammar and vocabulary has also improved. These findings recommend the application of project-based learning as an effective strategy to improve the literacy skills of elementary school students, with the hope of forming a solid foundation for their literacy development in the future.</em></p> <p> </p> <p><strong><em>Keywords</em></strong>: </p>2025-06-20T00:00:00+00:00##submission.copyrightStatement##https://jurnal.uia.ac.id/akademika/article/view/4569The Implementation of Skimming in Developing Reading Comprehension Achievement for Students Grade V Primary School2025-06-20T07:16:26+00:00Khadijah Khadijah RCLkhadijah.khadijah@ar-raniry.ac.id<p><strong><em>Abstract</em></strong></p> <p>Reading comprehension is a critical skill for academic success, particularly among elementary school students. This study investigates the effectiveness of the skimming technique in enhancing reading comprehension among fifth-grade students at Primary School 57 Banda Aceh. Skimming, as a reading strategy, enables students to rapidly identify key ideas and essential information within a text, facilitating better comprehension and engagement. This study was conducted using Classroom Action Research (CAR) with two cycles, incorporating planning, implementation, observation, and reflection. Data collection involved classroom observations, student assessments, and teacher reflections. The findings indicate a substantial improvement in students' reading comprehension from Cycle I to Cycle II. In Cycle I, 81.60% of students demonstrated excellent comprehension skills, with an even greater percentage of improvement observed in Cycle II, which is 93.51%. The study highlights that student who initially struggled with reading comprehension showed significant progress, as skimming enabled them to focus on critical text elements such as titles, subheadings, and key terms. Furthermore, the study emphasizes the role of effective instructional strategies in fostering reading comprehension. Teachers played a pivotal role in guiding students through skimming, ensuring that they applied the technique correctly to optimize learning outcomes. Additionally, the structured implementation of skimming contributed to increased student motivation and active participation in reading activities. The findings of this study suggest that integrating the skimming technique into language learning curricula can enhance students’ ability to process and comprehend textual information efficiently. Future research should explore the long-term effects of skimming on reading proficiency and its applicability to different text genres. Combining skimming with other reading strategies may provide a more comprehensive approach to improving students’ overall literacy skills.</p>2025-06-20T06:57:32+00:00##submission.copyrightStatement##https://jurnal.uia.ac.id/akademika/article/view/4614Bibliometric Analysis: The Use of Artificial Intelligence (AI) ChatGPT in Supporting Student Learning in the Digital Era2025-06-20T07:16:27+00:00Nanda Saropi2110130220003@mhs.ulm.ac.idHamsi Mansurhamsi.mansur@ulm.ac.idAgus Hadi Utamaagus.utama@ulm.ac.id<p><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">Pesatnya kemajuan teknologi telah mengubah proses pembelajaran, yang tidak lagi terbatas pada ruang kelas fisik tetapi kini dapat dilakukan secara daring melalui perangkat digital. Kecerdasan Buatan (AI) merupakan salah satu alat utama yang mendukung siswa dalam mengakses informasi secara efisien melalui sarana digital. ChatGPT, sebagai model AI berbasis bahasa, dapat membantu siswa dalam memahami materi, menjawab pertanyaan, dan menyelesaikan tugas akademis. Namun, penggunaannya menimbulkan kekhawatiran mengenai ketergantungan teknologi, berkurangnya keterampilan berpikir kritis, dan keakuratan informasi. Penelitian ini bertujuan untuk mengkaji bagaimana ChatGPT dapat dioptimalkan dalam proses pembelajaran di </span></span><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">era digital. </span></span><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">Dengan menggunakan analisis bibliometrik, penelitian ini secara sistematis menganalisis 200 publikasi ilmiah terakreditasi dari lima tahun terakhir (2020–2025) menggunakan perangkat lunak Publish or Perish. VOSviewer kemudian digunakan untuk memvisualisasikan jaringan dan hubungan antarkata kunci. Hasil penelitian menunjukkan bahwa penggunaan AI, khususnya ChatGPT, telah berkontribusi dalam meningkatkan efektivitas pembelajaran siswa dan menyediakan akses cepat ke informasi selama proses pembelajaran. Pengawasan dan metode pengajaran yang tepat juga diperlukan untuk memastikan bahwa penggunaan AI tetap efektif dan selaras dengan etika akademis. Penelitian ini diharapkan dapat memberikan wawasan bagi peneliti masa depan dalam mengeksplorasi peran AI dalam pendidikan dan merancang strategi yang efektif untuk penggunaannya dalam lingkungan akademis.</span></span></p>2025-06-20T06:59:08+00:00##submission.copyrightStatement##https://jurnal.uia.ac.id/akademika/article/view/4615Bibliometric Analysis: Utilization Of Kahoot! Application As An Evaluation Tool To Increase Students’ Learning Motivation2025-06-20T07:16:27+00:00Azwa Mirza Syafina2110130220014@mhs.ulm.ac.idHamsi Mansurhamsi.mansur@ulm.ac.idQomario Qomarioqomario@ulm.ac.id<p>In the ever-evolving digital era, the integration of technology in education continues to foster the development of more interactive and effective evaluation methods. One widely adopted innovation is the Kahoot! application, used as an evaluation tool in the learning process. This study focuses on the use of Kahoot! and its impact on students' learning motivation. The objective of this research is to analyze to what extent Kahoot! can enhance learning motivation and to identify usage trends over the past five years (2020–2025). By applying bibliometric analysis and using a quantitative descriptive approach along with the VOSviewer software, this study examines the relevance and effectiveness of Kahoot! as an evaluation tool. The results show that Kahoot! significantly contributes to increasing learning motivation through interactive, fun, and innovative evaluation methods. Furthermore, the application’s use has seen rapid growth over the past five years, reflecting the growing interest among researchers in Kahoot!'s role in supporting more engaging and effective learning processes.</p>2025-06-20T07:01:34+00:00##submission.copyrightStatement##https://jurnal.uia.ac.id/akademika/article/view/4512Enhancing Life Skills in Early Childhood Education: How Digital Puzzles Make It True?2025-06-20T07:27:36+00:00Syarifah Syarifahsyarifah.mtp@uia.ac.idRanie Damayantirani67damayanti@gmail.com<p>In the rapidly evolving digital age, building children's life skills through creative play has become a crucial and popular technique in early childhood education. As a result, we propose employing digital puzzles to encourage creative play in early childhood education. Playing creatively with a digital puzzle can significantly improve children's life skills. They must assemble puzzle pieces to create the desired image pattern. According to various research and publications, creative play with digital puzzles can promote life skills in early infancy. We specifically look at the challenges of doing a literature review on improving life skills in early childhood education. Life skills in literature are divided into four sections based on the following themes: (1) the new concept of early childhood education, (2) integrating life skills in early childhood education with play and media, (3) encouraging creative play through digital puzzles, and (4) digital puzzles for life skills in early childhood classrooms: a case study in Indonesia. The article introduces each of the four themes with a contemporary anecdote and then presents a literary consensus. The article concludes with changes to improve life skills in early childhood education through creative play and digital riddles. Digital puzzles, as a form of creative play, help young children build life skills that will make them happier and more resilient in the face of daily challenges. Young children can grow into adults capable of creatively overcoming daily problems.</p>2025-06-20T00:00:00+00:00##submission.copyrightStatement##