THE INFLUENCE OF DIGITAL QUR’AN-BASED GAME MEDIA ON THE LEARNING MOTIVATION OF SEVENTH GRADE STUDENTS AT MTSN 2 BEKASI CITY
DOI:
https://doi.org/10.34005/tahdzib.v8i1.5208Keywords:
Digital Game, Qur’anic Learning, Learning MotivationAbstract
In the world of education, especially in learning activities, the continuity and success of the teaching and learning process is not only influenced by intellectual factors alone, but also by non-intellectual factors, one of which is a student's ability to motivate themselves. Motivation is very important in learning activities, because the presence of motivation encourages the spirit of learning, and conversely, the lack of motivation will weaken the spirit of learning. Motivation is an absolute requirement in learning; a student who learns without motivation will not succeed maximally. Digital game media provides a new stimulus that can increase students' interest in being more active in learning. The use of technology in religious education has a positive impact on students' learning motivation, especially when digital game media is used optimally in the learning process. This research uses a quasi-experiment design, which is a design that uses a control group but cannot fully to control external variables that may affect the implementation of the experiment. This model is used to test cause-and-effect hypotheses, namely, whether there is a significant effect of using Al-Qur'an digital game media on students' learning motivation. Based on the test results in this study using the Wilcoxon test, a p-value (Asymp. Sig. (2-tailed) = 0.000 was obtained. Thus, this p-value is smaller than the 5% alpha level. This can be seen from the increase in the average pre-test and post-test scores in the experimental class by 20.16 points, compared to the control class which only increased by 10.33 points. Based on the calculations above, it can be concluded that Al-Qur'an digital game media influences learning motivation among seventh-grade students at MTsN 02 Bekasi.
References
Abdullah, Fathi, and Khadijah Abdul Razak. “Tahap Minat Dan Penerimaan Pelajar Terhadap Gamifikasi Dalam Bidang Sirah: Level of Interest and Acceptance of Students towards Gamification in Islamic History.” Journal of Quran Sunnah Education & Special Needs 5, no. 1 (2021): 27–38.
Abi Hamid, Mustofa, Hani Subakti, Astrid Chandra Sari, Mila Jumarlis, Nita Suleman, Muhamad Zulfikar Mansyur, Ledy Nurlely, Andre Rabiula, Iskandar Zainuddin Rela, and Hadi Nasbey. Media Pembelajaran Di Era Digital: Perkembangan, Konsep, Dan Fungsi. Yayasan Kita Menulis, 2024.
Al-Attas, Muhammad Naquib. The Concept of Education in Islam. Muslim Youth Movement of Malaysia Kuala Lumpur, 1980.
Bruner, Jerome Seymour. Toward a Theory of Instruction. Harvard university press, 1974.
Deci, Edward L, and Richard M Ryan. Intrinsic Motivation and Self-Determination in Human Behavior. Springer Science & Business Media, 2013.
Field, Andy. Discovering Statistics Using IBM SPSS Statistics. Sage publications limited, 2024.
Ghasemi, Asghar, and Saleh Zahediasl. “Normality Tests for Statistical Analysis: A Guide for Non-Statisticians.” International Journal of Endocrinology and Metabolism 10, no. 2 (2012): 486.
Hair, Joseph F. “Multivariate Data Analysis,” 2009.
Hasibuan, Rizky Ahmadi. “Metode Tafsir Al-Qur’an Analisis Perbandingan Antara Era Digital Dan Tradisiona.” Jurnal Kajian Al-Qur’an Dan Hadis 6, no. 1 (2025): 1–23.
Jannah, Siti Raudhatul, and Agus Setiawan. “Implementasi Pembelajaran Al-Qur’an Berbasis Digital Dalam Meningkatkan Literasi Dan Motivasi Belajar Siswa MTs Darussalam Banjar Negeri Kecamatan Natar Lampung Selatan.” Al Qodiri: Jurnal Pendidikan, Sosial Dan Keagamaan 23, no. 1 (2025): 138–55.
Masduki, Yusron. “Implikasi Psikologis Bagi Penghafal Al-Qur’an.” Medina-Te: Jurnal Studi Islam 14, no. 1 (2018): 18–35.
Miranda, Miranda, Sutarto Sutarto, and Siswanto Siswanto. “Media Audio Visual Dalam Pembelajaran Dan Implementasi Terhadap Pemahaman Siswa Pada Mata Pelajaran Al-Qur’an Pengunaan Hadis.” Institut Agama Islam Negeri Curup, 2024.
Munawir, Munawir, Ainur Rofiqoh, and Ismi Khairani. “Peran Media Interaktif Dalam Meningkatkan Motivasi Belajar Siswa Pada Mata Pelajaran SKI Di Madrasah Ibtidaiyah.” Jurnal Al-Azhar Indonesia Seri Humaniora 9, no. 1 (2024): 63–71.
Naimi, Nadlrah, Nursakinah Nursakinah, Melyani Sari Sitepu, and Juli Maini Sitepu. “Transformasi Pembelajaran Pendidikan Agama Islam Di Era Digital: Sebuah Kajian Pustaka.” WASPADA (Jurnal Wawasan Pengembangan Pendidikan) 13, no. 1 (2025): 105–9.
Nazilah, L., Syarifuddin, S., & Syaifullah, S. (2025). Pengaruh Gamifikasi Berbasis Media Monopoli terhadap Pemahaman Gramatika Bahasa Arab. Borneo Journal of Language and Education, 5(1), 140-154.
Nizar, M. (2021). PEMBELAJARAN DARING MATA PELAJARAN AL-QUR’AN HADIST BERBASIS MEDIA QUIZIZZ PADA KELAS VIIA DI MTS KHAUDLUL ULUM BOJONGSARI ALIAN KEBUMEN TAHUN PELAJARAN 2021/2022 (Doctoral dissertation, Institut Agama Islam Nahdlatul Ulama (IAINU) Kebumen).
NURHALISA, N. (2023). PENGEMBANGAN BAHAN AJAR DIGITAL BERBASIS BLENDSPACE PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM MATERI IBADAH HAJI DAN UMRAH DI SMP NEGERI 8 PALOPO (Doctoral dissertation, Institut Agama Islam Negeri Palopo).
Nurjanah, S., Choli, I., & Rodhiyana, M. A. (2025). Pengaruh Media Pembelajaran Edpuzzle Terhadap Minat Belajar Siswa Kelas VIII Mapel PAI di SMP Al-Falah. Journal of Islamic Education Studies, 4(1), 45-53.
Oktapiani, Marliza, and Syarifah Soraya. “Penerapan Model Pembelajaran Inkuri Untuk Meningkatkan Hasil Belajar Pendidikan Agama Islam (Penelitian Tindakan Kelas Di Kelas VII SMP PKP JIS DKI Jakarta).” EDUKASIA Jurnal Pendidikan Dan Pembelajaran 4, no. 1 (2023): 649–60.
Pallant, Julie. SPSS Survival Manual: A Step by Step Guide to Data Analysis Using IBM SPSS. Routledge, 2020.
Putrawangsa, S, and U Hasanah. “Integrasi Teknologi Digital Dalam.” AT-TARBIYAH : Jurnal Penelitian Dan Pendidikan Agama Islam 2, no. 2 (2025): 391–402.
RAMADHAN, S. (2024). DAMPAK PENGGUNAAN GAME ONLINE TERHADAP MOTIVASI BELAJAR PESERTA DIDIK PADA MATA PELAJARAN AL-QUR’AN HADITS KELAS VIII MTS SWASTA LABIBIA KOTA KENDARI.
Rusdi, Herlina, Rifadhilla Ervianti, Adrias Adrias, and Aissy Putri Zulkarnaini. “PENGARUH MEDIA PEMBELAJARAN DIGITAL TERHADAP MOTIVASI BELAJAR SISWA SEKOLAH DASAR.” Pendas: Jurnal Ilmiah Pendidikan Dasar 10, no. 02 (2025).
Salamah, Lanal Mauludah Zubrotus, Noorazmah Hidayati, Lufaefi, Mohammad Takdir, Sumarno Adi Subrata, Merses Varia Dewi, and Suriadi. “Jurnal Studi Islam Dan Humaniora.” Studi Islam Dan Humaniora 15, no. Khazanah (2017): 212. file:///C:/Users/Azhar Alam/Downloads/1552-5179-1-PB.pdf.
Salhah, M. A. (2025). Pengaruh Aplikasi Al-Qur’an Digital terhadap Minat Membaca Al-Qur’an pada Mahasiswa Program Studi Pendidikan Agama Islam UIN Palopo (Doctoral dissertation, Universitas Islam Negri Palopo).
Suharni, Suharni. “Upaya Guru Dalam Meningkatkan Motivasi Belajar Siswa.” G-Couns: Jurnal Bimbingan Dan Konseling 6, no. 1 (2021): 172–84.
Tarigan, Mardinal, and Aisyah Amini. “Konsep Dasar Dan Tujuan Pendidikan Dalam Islam:Ta’Lim, Tarbiyah Dan Ta’Dib.” Al-Anshor: Jurnal Pendidikan 1, no. 1 (2025): 63–79. https://doi.org/10.63911/jj2qq846.
Utami, Difa Sri, Syifa Aulia Putri, Ahmad Suriansyah, and Celia Cinantya. “Pentingnya Motivasi Dalam Meningkatkan Hasil Belajar Peserta Didik Sekolah Dasar.” MARAS: Jurnal Penelitian Multidisiplin 2, no. 4 (2024): 2071–82.
Vitaloka, R., Warsah, I., & Putrajaya, G. (2025). Implementasi Media Pembelajaran Berbasis Game Quizizz di SMP Negeri 5 Rejang Lebong (Doctoral dissertation, Institut Agama Islam Negeri Curup).
Zakiyah, Siti. “Metodologi Penelitian Quasi Eksperimen.” Journal of Education 5, no. 2 (2020): 183–92.
Downloads
Published
Issue
Section
License
This work is licensed under a Lisensi Creative Commons Atribusi 4.0 Internasional.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).



